package game.scene.map;

import java.util.Vector;
import dgo.misc.TextureManager;
import dgo.gadgets.BaloonWindow;
import dgo.tilemap.MapCharacter;
import dgo.interval.IntervalRunner;
import javax.microedition.lcdui.Image;
import dgo.Callback;
import java.util.Hashtable;
import game.scene.map.event.EventCommands;

public class WindowFactor {
  public BaloonWindow window;
  public MapCharacter target;
  public Callback func; 
  public IntervalRunner runner; 
  public boolean finished;
  public EventCommands eventCommands;
  public int autoClose;
  
  public WindowFactor(BaloonWindow window, MapCharacter target, Callback func, IntervalRunner runner, boolean finished, EventCommands eventCommands, int autoClose){
    this.window = window;
    this.target = target;
    this.func = func;
    this.runner = runner;
    this.finished = finished;
    this.eventCommands = eventCommands;
    this.autoClose = autoClose;
  }
}
